I didn't want to make that needlessly provocative, but it is a question I want to think about, despite the fact that it comes across a bit like clickbait. My apologies. I don't actually want to remove any playable races but it is worth thinking about. Here's why: when you look at the various parts that make up something (an idea, an object, whatever) you can usually identify which parts are vital to the whole and which are secondary, completely unnecessary, or even dragging things down.
If you look at something and you realize you can remove it and the overall idea isn't drastically changed, you generally have three options:
1) Put it back in and don't worry about it. It wasn't causing a problem so why worry about it?
2) Remove it and don't worry about it. No one really cares about it so why worry about it?
3) Improve it.
While there is nothing inherently wrong with options 1 or 2, I'm more inclined to pursue option 3 when possible. The reason is that there can be grand potential and fertile ground for creativity.
A quick note: this is not a list of which races I hate or anything like that. I actually like all of the races, to varying degrees, and don't want to see them removed. But I am thinking about them in terms of the game and how they are treated, so thinking about their absence helps me recognize their weaknesses.
So, for the Alliance, I'd initially say the Draenei or the Gnomes. Space Goats versus Comic Relief. The thing is, the Draenei are key to the lore and intertwined in the various expansions and so they get to be more than just the Space Goats. Which really leaves the Gnomes. They don't have to be the comic relief but that's pretty much all they are treated as. I'm not against the silliness, but why not have silliness and more serious lore at the same time?
I enjoy my Gnomes a lot and again, they don't have to have more dark, heavy storylines to make things better. I'm not against it, just saying it isn't necessary. I guess I just feel like they could use some love on lore and just in general. This isn't a unique idea obviously. Many more vocal and passionate Gnome players have asked for years about having more attention.
And we did get that retake Gnomeragon event a while back...although nothing really came of it. Also a revamp of the Gnome starting area, which is great but then...nothing.
If Gnomes disappeared tomorrow what, in terms of lore, would really change? Maybe they are more important to the general background running of things than I recognize. I guess the train between Stormwind and Ironforge might stop running. A few other outposts and such too but I'm really having a hard time seeing how it would negatively impact the Alliance. (Anyone with more lore knowledge is encouraged to correct me.) I know they were a part of the Siege of Orgrimmar invasion but that always felt kind of gimmicky and out of place given the feel of the rest of the story.
Which kind of goes back to the original point. They are treated very much as a comic race in a game that, generally, wants to have serious overall story arcs. Not that their aren't funny non-Gnome jokes and quests, but when the story needs to get serious, you'll be hard pressed to find the Gnomes.
___
On the Horde side, this was more difficult for me. Which race feel like their removal wouldn't really impact the game? Well, obviously not Orcs because Orcs über alles appears to be the Blizzard motto. The Blood Elves are wrapped up in lore too. Trolls have a deep history with Azeroth and have been there throughout, to say nothing of Vol'jin leading the Horde right now...but they do generally feel kind of inconsequential overall. The Forsaken are directly related to one of the biggest baddies in the game and have driven a fair amount of plot and conflict. Goblins don't seem very vital, but they were a late addition to the Horde so I feel like that should be weighed in.
Tauren. Tauren seem like a candidate. Perhaps it's because of all of Horde races, I probably have a slightly higher interest in them, so this may be biased. Well, of course it is, but what I mean is the Tauren have always felt to be a little bit of an odd match for the Horde.
Goblin. Tauren. Goblin. Tauren. Goblins are kind of like the Gnomes of the Horde in many ways. Not just smaller and technology focused, but a bit sillier than the rest of the races on their side. Maybe the problem for me is that the Goblins were an NPC group first so I feel like they never had much depth to being with. Plus they just never clicked for me.
But doesn't that fit my criteria? Lore-wise, if Goblins were missing from the world tomorrow what would happen? Again, some technology would no longer be maintained. Some neutral cities/outposts would no longer have anyone there. But the overall story wouldn't change. Although, as I'm typing this I'm remembering that Goblin technology was a big deal in the Siege of Orgrimmar and the Iron Horde of this expansion might not be around if not for stolen Goblin plans.
Maybe this is all just a way to rationalize that I'd like more love for Tauren. I think one of the biggest failures of Cataclysm was killing off Cairne Bloodhoof outside of the game. That whole tie-in issue is something I should get into another time (badly executed idea), but for now, let me just say that when a racial leader is killed off and there is nothing in game that really points to it clearly, that's a mistake.
The guards around Thunder Bluff could have had some black arm band of mourning. Or perhaps small decorations around Thunder Bluff honoring the killed Chieftain. Yes, there is a quest to honor his spirit (or something, it's been a while) but it is easy to miss and it's obvious that it had no real impact on me. I'm not remembering a clear visual distinction between Cairne and Baine either. When Garrosh replaced Thrall, they were pretty different in color, size, and outfit. And Vol'jin replacing Garrosh is even more of a difference. But, to my memory, Cairne and Baine looked pretty similar. As father and son that makes sense, but in terms of making players notice, not so much.
This digressed (surprise). The point is that a major plot event happened (1) out of game and then (2) was not really acknowledged in game. Or at best, passingly acknowledged. This isn't the only example, just the best one I could think of. It is also a good example of an opportunity to have had some great lore and story for a race that I feel doesn't get enough attention.
What are your thoughts? I fully and freely admit that I am not very knowledgeable on lore. I'm okay on some basics but there is a lot I don't know. So if I missed a lot about any race or you think you know of a player race that could use a bit more love, I'd love to hear it.
Friday, September 11, 2015
Friday, September 4, 2015
Did you know: Night Elf FANGS?!?!
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| Delicate Lady-like fangs (tee-hee) |
I had no idea. I was playing with Spouse one day and while fiddling with the (sigh) S.E.L.F.I.E camera, I noticed a terrifying sight. My Night Elves were vicious man-eating beasts! Or something.
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| Manly Man Fangs (grr) |
Have these always been there? Were they added with the character revamp? Did others already do extensive dental and evolutionary examination on how this came to be? Will I look into this any further than my own post? (The only answer I'll give is to that last one and right now, that would be "no".)
I'm sure there will be other things that I will find that will shock me (to my core!) but are probably relatively well known to most others. Oh well. Stay tuned to watch me be amazed at other basic information!
P.S. - I need to get some transmog going...I was just running with equipped gear as I was expecting to upgrade it soon, but now these two are stuck in perpetuity with that gear. Boo.
Thursday, September 3, 2015
"...jealously guarding the skies for themselves."
You've likely seen it, but if not, head over to Kamalia et alia to read her post about her druid Kerisa getting flying back.
As Thaloc says in the comments "THIS would be the perfect introduction for the patchnotes."
To me it shows the passion and love fans can have for this game and their characters. The hunger for good story and character development in addition to the flying so many of us love.
I might not have liked the flying restriction (hint: I hated it) but this at least tried to give it some in-game justification. Someone else (can't remember) also suggested that the Iron Horde was just too dominate and it was too dangerous to fly except to the very restricted flightpaths with expert flyers (? riders? not really pilots, flightmasters?). It wouldn't have made me like the flying decision but it would have given some logical justification, which can make it more palatable.
It's something similar that Fiannor touched on when talking about her followers.
I know gameplay before story is how Blizzard, and WoW in particular, works but a little more imagination would really go a long way.
Two good reads, go check them out.
As Thaloc says in the comments "THIS would be the perfect introduction for the patchnotes."
To me it shows the passion and love fans can have for this game and their characters. The hunger for good story and character development in addition to the flying so many of us love.
I might not have liked the flying restriction (hint: I hated it) but this at least tried to give it some in-game justification. Someone else (can't remember) also suggested that the Iron Horde was just too dominate and it was too dangerous to fly except to the very restricted flightpaths with expert flyers (? riders? not really pilots, flightmasters?). It wouldn't have made me like the flying decision but it would have given some logical justification, which can make it more palatable.
It's something similar that Fiannor touched on when talking about her followers.
Yes, I know the entire game consists of wisps of imagination bound to 1’s and 0’s, but one of the things Blizz has always really excelled at is bringing depth and body to nearly every part of the game. Graphics, art, animation, programming, and dev imagination all come together to give us a wonderful, fun, interactive environment.
I know gameplay before story is how Blizzard, and WoW in particular, works but a little more imagination would really go a long way.
Two good reads, go check them out.
Wednesday, September 2, 2015
Witty Post Title About Flying!
Yeah I got nothing for this one. I'm just happy to be flying again.
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| The sparkle pony rises |
These are the only screenshots I got because I really just wanted to get out and do stuff. I couldn't decide which mount to use, what background, or how to get a better shot. Just let me fly!
For the first few minutes I actually forgot I could fly a few times. Riding around on the ground, like a scrub? This will not stand! (Note for readers: I actually like ground riding and choose to do it fairly often - this is just a semi-venting for me about having the CHOICE to do that.)
In addition to FREEDOM, there were a few other changes that were unexpected. I love that the Safari Hat is finally a toy. I've kvetched before about toys versus non-toys-that-should-probably-be-toys so I'm happy at least one got added.
![]() |
| Flying kitty returns! |
There was also the new account wide Battle Pet Tamers: Warlords quest that was making an ugly yellow exclamation point in my garrison. The spouse and I decided to head out and take care of that nonsense post haste.
And with flying, we could.
We FLEW around to the various pet masters in Draenor and did their battles and finished the quest in a reasonable amount of time.
We also both grabbed the occasional treasure with the proper expletives towards jumping puzzles shouted.
![]() |
| The Garrison, from above |
It wasn't the most fun I've ever had on WoW, but it was probably one of the better experiences I've had on Draenor. And it was all because I had the choice to fly.
Wednesday, August 26, 2015
Rambling: No focus
I've been a bit busy outside of the game so I haven't really had much thought of what to write. I've got about 6 drafts in my folders that I want to write on but I don't have the time to make them what I want, so just to keep things moving I'm going to write semi-stream of consciousness. So apologies on the random, rambly nature of this.
I hate Proving Grounds: Silver. I have two warlocks that are 100 (which is an oddity for me) that can't get into heroics because I can't get past silver proving grounds. I haven't given it a lot of effort yet, but I've tried a few times and changed spec and I can just tell that I'm going to have a hell of a time doing this. I probably need to out gear it by a lot before I can do it. And even that might not be enough.
But doesn't that mean the proving grounds is doing its job? Keeping out low DPS like me? Not pulling down the group? Maybe? Beside the fact that I'm pretty sure I've seen a number of warlocks having trouble with proving grounds, I don't think I'd be hurting things that much to be in dungeons. But if I am, then it's kind of unfair to put more stories and quests that I'll never be able to do behind heroic dungeons. At least, it feels that way.
That's a whole other topic I mean to get into one day - fairness and difficulty. Part of what got me thinking about that topic was this:
In a PvP setting this makes some sense - you can't all be the top as there isn't an AI you are playing against. But the honest truth is, of the millions of people playing, the VAST majority will NEVER see the top content.
There is a carrot on a stick that they tempt you with knowing that millions of people will never get it. It's one thing to have a very, very hard to get carrot that anyone can get with enough time. But that just isn't possible here. And that bothers me. It bothers me that they are touting it as if it is something that you can get when the reality is, nope, probably not. It bothers me the amount of development time that they put into something that less than 1/2 of 1 percent of people will EVER see. I just don't get or really like that.
It is part of why I like LFR in principle (in execution is another discussion). Prior to LFR I never got to see the story of the expansion to the end. And I hated that. One thing that WoD did kind of right (although with a lot of missteps) is that some of the story is clearly told outside of raids and dungeons. They still have big key parts in raids and dungeons but with LFD and LFR I can see those now.
Pherian (godmother? what do you use?) over at Alt-ernative Chat is always an interesting read. I don't always agree with her, sometimes quite a bit, but I pretty much always find it is worth my time to read her (when I can get access at work). The other day she had a great idea that I really liked.
I think I'll put this up now. I could have this open all day and just keep adding and such as I go along but it is already too much.
Back to my semi-focused topic posts next week. I'll be AFK this weekend so my next update might be post flying. And I've got a post I really want to do but I want a screencap to go with it. Probably something everyone else knows but it kind of blew my mind.
I hate Proving Grounds: Silver. I have two warlocks that are 100 (which is an oddity for me) that can't get into heroics because I can't get past silver proving grounds. I haven't given it a lot of effort yet, but I've tried a few times and changed spec and I can just tell that I'm going to have a hell of a time doing this. I probably need to out gear it by a lot before I can do it. And even that might not be enough.
But doesn't that mean the proving grounds is doing its job? Keeping out low DPS like me? Not pulling down the group? Maybe? Beside the fact that I'm pretty sure I've seen a number of warlocks having trouble with proving grounds, I don't think I'd be hurting things that much to be in dungeons. But if I am, then it's kind of unfair to put more stories and quests that I'll never be able to do behind heroic dungeons. At least, it feels that way.
That's a whole other topic I mean to get into one day - fairness and difficulty. Part of what got me thinking about that topic was this:
"Legend rank is home to less than the top .5% of Hearthstone players. Out of the millions of players playing Hearthstone, these Legends make up an incredibly small part of the Hearthstone player base."
In a PvP setting this makes some sense - you can't all be the top as there isn't an AI you are playing against. But the honest truth is, of the millions of people playing, the VAST majority will NEVER see the top content.
There is a carrot on a stick that they tempt you with knowing that millions of people will never get it. It's one thing to have a very, very hard to get carrot that anyone can get with enough time. But that just isn't possible here. And that bothers me. It bothers me that they are touting it as if it is something that you can get when the reality is, nope, probably not. It bothers me the amount of development time that they put into something that less than 1/2 of 1 percent of people will EVER see. I just don't get or really like that.
It is part of why I like LFR in principle (in execution is another discussion). Prior to LFR I never got to see the story of the expansion to the end. And I hated that. One thing that WoD did kind of right (although with a lot of missteps) is that some of the story is clearly told outside of raids and dungeons. They still have big key parts in raids and dungeons but with LFD and LFR I can see those now.
Pherian (godmother? what do you use?) over at Alt-ernative Chat is always an interesting read. I don't always agree with her, sometimes quite a bit, but I pretty much always find it is worth my time to read her (when I can get access at work). The other day she had a great idea that I really liked.
What would I like to see Professions mean to me in Legion?This is a great idea! I don't fully agree with the appeal of the grinding for a rare drop but I appreciate the idea and where it is coming from. Overall though, this could be a really interesting way to revitalize professions. I'm not sure how practical it is but perhaps a slow start is good. That has drawbacks too of course, but if Blizzard can better manage expectations by saying "we're introducing a new idea and rolling it out slowly as we develop it" and THEN give updates as it goes, I think it could be a good idea.
It is time to cut the crap and head straight for the Cosmetic, it seems to me. Gear is all well and good, and a mount that's BoP and I can only make once? Stick that on a vendor and make me earn a special Crafting Currency to purchase it. What I need to be able to make should have value to me and others, but mostly allow me a unique earning stream. So, it is time for Cosmetics, Blizzard.
I think I'll put this up now. I could have this open all day and just keep adding and such as I go along but it is already too much.
Back to my semi-focused topic posts next week. I'll be AFK this weekend so my next update might be post flying. And I've got a post I really want to do but I want a screencap to go with it. Probably something everyone else knows but it kind of blew my mind.
Monday, August 24, 2015
Current Statistics | Gold | August 2015
I love gooooold!The various Redacted servers below are more private guilds that are basically for my spouse and I. Not that I think anyone will want to come and find me (or could with this information alone) but it's just my half-assed way of keeping some privacy. Exodar and Moon Guard have guilds that were originally with friends. They've since left the game but we keep the guild going for us. So it is essentially a private guild at this point but they were known to others beyond us.
-Goldmember
Anyway, here is it, the numbers you've longed to know. How much gold do my characters have?
Server
|
Characters
|
Gold
|
Avg
Gold/Character
|
Total Levels
|
Avg
Gold/Level
|
Guild Gold
|
TOTAL
|
50
|
375,954
|
7,519.08
|
2636
|
142.62
|
124,384
|
Redacted 1
|
11
|
146,754
|
13,341.27
|
621
|
236.32
|
50,000
|
Redacted 2
|
10
|
33,000
|
3300.00
|
497
|
66.40
|
8,411
|
Exodar
|
9
|
72,301
|
8033.44
|
507
|
142.61
|
5,500
|
Moon Guard
|
8
|
84,334
|
10,541.75
|
553
|
152.50
|
15,000
|
Redacted 3
|
6
|
1,944
|
324.00
|
211
|
9.21
|
4,000
|
Redacted 4
|
4
|
36,816
|
9,204.00
|
199
|
185.01
|
24,900
|
Redacted 5
|
2
|
805
|
402.50
|
48
|
16.77
|
16,376
|
Redacted 4, with only 4 of my characters, has the second highest average gold/level because their economy is just bizarre. I sell things on that server for prices I can't believe at times. Quick note on this server: That is a Latin American server that we were relocated to after some other server was closed. Paid server transfer is not worth it and my spouse does not want to lose those characters. Which is fine by me but as we do not speak Spanish, teaming with others is even more rare there.
Guild Gold does not factor into any of the other calculations, but I put it up there for reasons. Actually, Redacted 5 is another one where I have had really good success generating gold considering the number of characters and their levels. Although that one is partially due to economy and partially due to other inactive accounts or higher level characters on other accounts that have generated gold.
So as you can see, I really don't make a lot of gold overall. In total, I have a fair amount, but the highest server has under 150,000 gold for my characters, under 200,000 if I raided the bank. Looking at the average gold/level, that is really pretty low compared to people with only a handful of characters.
And thus ends our wild ride. But fret not my little ones. I will update the level and gold statistics from time to time so that you can rest easy knowing this information is available.
You're welcome.
Friday, August 21, 2015
That's not funny (but it really is)
"Flying in Legion will be acquired through Pet Battles, announces Blizzard"
It's satire and I needed a laugh.
It's satire and I needed a laugh.
"We got the idea after seeing a post on the forums that suggested flying speed be gated by Mythic raid progression," explained Feasel. "Now obviously, that idea was just plain stupid, but it did make us realize that gating flying behind pet battles would be a totally awesome idea!"Much more at the link. Go read and enjoy
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