In order to 1) bury my previous post of shame (in the hope that it is lost to time) and 2) try to get back to this, let's create a post!
I have been absent from blogging and commenting for a number of reasons. The two main reasons were being busier at work and having a hard time getting into this account at work. Work is less busy now, but I'm still having some troubles logging on. Still, I'm able to get in today so I want to get back to this.
When I was here last there was a very wide ranging conversation going on about LFR and such. Things have moved on to 6.2.3 and Legion, but it was interesting while it lasted. I'll probably hit up on it soon and reply to what was said, even if it's really just talking to myself. It helps me to think through this some. I'm not sure I'll really be able to add much to what has already been said.
Speaking of 6.2.3 and Legion...I'm disappointed in the moose situation. Fiannor pretty much hits what I would need to say, both in the post and the comment that follows up. I haven't really been reading much on Legion...it's too far out for me (as in number of months) and what is out tends to be depressing to me.
A few things I wish weren't happening
Combat Rogue change
Hunter Change
Frost Death Knight dual wield only
Removal of Mistweaver melee/healing idea (Fistweaver if you must call it that)
Removal of Gladiator Stance
The thing I'm looking forward to:
Transmog change
I'm very excited about the account wide transmog thing, but I'm confused. Everyone seems excited about this and like it is a done deal. Perhaps I've been too pessimistic, but I'm not counting on that until it is in game, live, and I've used it. Blizzard has promised way too many things for an expansion that were dropped from game (Path of the Titans). Am I being too pessimistic or is everyone just so caught up in the hype that they've forgotten how much is promised at Blizzcon and what makes into the final game?
As above, you'll notice that I listed class changes a lot. I'm not against change. In fact, I hate keeping something the way it is simply because of tradition or momentum. But I just don't understand why they feel the need to change it and, more importantly, they are once again telling me the proper fantasy for the class.
Now, it is their game, so yes, they can say whatever they want about their classes in their game. But there is something in how Blizzard goes about doing this sort of thing that comes across less "this is our idea of this trope. this is our take on it" and more "here is the one and only proper way to understand this idea". They do this with many things but this class remake, and especially the "fantasy" buzzword they keep throwing around really rubs me the wrong way.
And this all leads back to why I'm not really reading much or talking much about it. Because if I do, I'll have to acknowledge how the game and I continue to part ways. And if I look too long into that void, I might begin to see that maybe this is the end for me.
I'm trying not to give up on the game, because it has been so fun for me and such a great escape when I needed it. But when I look at what I want in a game and where Blizzard has been and continues to head, I just don't know how long I'll be continuing on.
Sorry to end on the more down note. This format is not great at expressing emotion. I'm not really that down, although I'm pensive about it all. Just wondering where it all goes from here.
I'll try to get back to blogging more regularly. If my next post in about my wrap-up on LFR thoughts, it might be about deleting characters and why that is a challenge for me and why I'm still trying to find a few.
Tuesday, November 17, 2015
Friday, November 6, 2015
613,526 (nevermind, I'm an idiot)
Update seconds later:
I wasn't thinking, that's just the YouTube Subscribers number. I'm leaving this here as evidence of my post but yeah, this is a lesson in thinking things through before posting.
Original post begins here
---------
I know I've been gone a while, and I'll get to that soon.
But, have you watched the new Legion trailer that is in the Battle.net launcher?
If you mouse over the image in the lower right corner, you see this
It says:
World of Warcraft
613,526 subscribers
I haven't watched the rest of the trailer, maybe that says how many people have bought the expansion? Or how many people there are now? Or I don't know. I just thought it odd and worth mentioning. I know some numbers were just released so maybe that is this? But to give such an exact number seems weird. I don't know, just odd.
I wasn't thinking, that's just the YouTube Subscribers number. I'm leaving this here as evidence of my post but yeah, this is a lesson in thinking things through before posting.
Original post begins here
---------
I know I've been gone a while, and I'll get to that soon.
But, have you watched the new Legion trailer that is in the Battle.net launcher?
If you mouse over the image in the lower right corner, you see this
It says:
World of Warcraft
613,526 subscribers
I haven't watched the rest of the trailer, maybe that says how many people have bought the expansion? Or how many people there are now? Or I don't know. I just thought it odd and worth mentioning. I know some numbers were just released so maybe that is this? But to give such an exact number seems weird. I don't know, just odd.
Friday, October 9, 2015
More thoughts on LFR and raiding.
In response to my post on raiding, Crooked had a reply that I enjoyed reading. It's good to get perspective and especially on something as varied as raiding experiences.
I was planning to reply there but as I typed and edited and typed and edited I realized was basically writing a post. I don't have a problem with long comments but not everyone likes a sub-post to their post, and so I'm back here.
Anyways, Crooked had some good comments that I wanted to discuss.
I was planning to reply there but as I typed and edited and typed and edited I realized was basically writing a post. I don't have a problem with long comments but not everyone likes a sub-post to their post, and so I'm back here.
Anyways, Crooked had some good comments that I wanted to discuss.
"Same mechanics, less punishing"
This is a great
idea, to me, of what the tuning of LFR should be. There should be a risk of failure, but it
shouldn't be quite like what it is on normal+ raiding.
By having the same mechanics but toned down, you get a couple of benefits. LFR players can become confident enough to try to move up to normal+ raiding, just like Blizzard seems to want. They've had a taste of the mechanics and can understand how it should be handled, even they aren't yet aware of how quickly it must be handled or anything like that.
Also, when normal+ raiders do come into LFR, for whatever reason, they don't develop the bad habits of not worrying about mechanics, as Grumsta talked about in a comment. To be fair, this is likely what Blizzard is trying to do but I'm guessing they just have trouble finding that right balance.
I also think they really need to limit
single-person-causes-the-raid-wipe in LFR.
When you have a group of individuals that really have minimal
communication and investment, team failure because of one or two people
is
going to really sour the experience. I won't say never have it, but if you it is a
must to the encounter, find a way to give it more room for error
"... so you are not motivated to improve over multiple runs. You don't care about spec or rotation. You just want to get in there, see the content, collect your rewards and get out. Once."
I disagree. I kind of agree. I agree. I agree. - how's that for a reply? :) For me, I do want to improve
but the homework dedication of a normal+ raider doesn't appeal to me, so you are
right that I don't care about spec or rotation in that sense. Or at least, I don't care
about it to maximize DPS. I care about what feels fun to play, again for me. Stealing from my own reply to Grumsta:
Despite how I may have made it sound, I don't mind learning a rotation, but I guess...I like discovering it and learning myself. I often actually like theorycrafting in games. It helps me feel like I really know my character. Now, I'm sure I'm not great at it, but I do enjoy it. I think the problem is that my amateur level theorycrafting is good, but not the best and people often want the best for a raid. And I do understand why they would want that. That means if a team would need me to be a certain spec with certain enchants and other such, it would just push me away from raiding.
But Crooked does nail it that, seeing the story to the end once is typically good
enough for me. Well, unless the raid is
fun in and of itself, but that hasn't been the case this expansion.
"There is no 'legendary grind' for normal+ raiders (ignoring the shipyard, but I won't go there), it just comes eventually, in the process of gearing up and boss progression"
This was a great insight and
point. I hadn't really thought about it but it makes sense (even though I think
other bloggers have said it too - maybe I'm just slow on the uptake). The collection of
things would just come as part and parcel of the whole thing of progression raiding. So that's good to note, but as Crooked also said, it creates a
grind feeling for us non-raiders if we care to finish the storyline.
Credit where credit is due though - Blizzard did seem to
acknowledge that issue this time by allowing alternative means to collect
tomes/stones/macguffins via profession boxes or follower missions or etc. So, that is actually a good thing that they
should be applauded for. The pace of
collection that way is a bit slow but not the end of the world.
"If LFR is meant to be so easy anyone can participate and succeed, make it so, but don't reward people for participating. Unfortunately, I think if you reduce or even take away the reward, no-one will actually want to do it, despite what people say otherwise."
For me, I do think there should be some rewards but I fully
agree that it shouldn't be of the level that normal+ gives. I think the rewards would be needed for two
reasons - 1) like you said, without it, participation would drop off and 2) I
do still enjoy some gear progression/advancement.
I think what really needs to be addressed, and I'm not sure how to do this yet and am thinking about it elsewhere, is that I feel forced into LFR, if I want to see the story/get the ring/follower/etc.
Now, obviously, I'm not forced to do anything in the game, but, as I've said before, it really does take something out of the game to follow the majority of the story of an expansion and never see it resolved. You get all of the investment and lore and build-up and then...nothing. If you don't raid. If you raid, you get it all. If you don't, you can go find it out on other websites, but you never get to experience it yourself. Is that fair? That's a whole other post and something you did hit on.
"This is why I don't hold much hope for LFR, and have leant in the direction of 'remove it'."
I think LFR was doing its job and while it wasn't perfect before, this go round it is especially failing. But the concept of LFR is good for me. And I think that's the problem. Who is LFR for? Is it tourist mode? Is it for loregeeks and RP people that want to see the end game story? Is it for raiders that don't have the time commitment needed for normal+ raiding?
I don't have an answer for this right now and it is all part of the next post I'm thinking about. But for me, as a casual* player, I think LFR is good in concept but needs love in its current state.
I plan to write another post ruminating on raiding, LFR, fairness and such, but thanks to Crooked for some good feedback that made me think!
* I also some day plan to talk about what does it mean to be "casual". The fact that I am blogging kind of makes me not causal in a way. I really wish we knew more about the typical WoW player. Not so we can judge people that are too involved or too causal or anything like that, but so we can really understand what people know and do. Again, for a later day.
** Huh. I'm just now resurfacing into reading blogs and I'm seeing that this LFR conversation has been going on around me. It was just coincidence that my post hit on LFR because I had bad runs the night before. Looks like a there is a fair amount of discussion going on. I guess I'll go read. You should too.
** Huh. I'm just now resurfacing into reading blogs and I'm seeing that this LFR conversation has been going on around me. It was just coincidence that my post hit on LFR because I had bad runs the night before. Looks like a there is a fair amount of discussion going on. I guess I'll go read. You should too.
Wednesday, October 7, 2015
Could I ever really be a raider?
So, last night I started grinding out my tomes of 33 busywork or whatever. The story has pretty much lost all interest for me at this point. Part of that could be because I already knew a fair amount of the story by reading raiders talk about the it and such but, mainly, I'M SO TIRED OF ORCS. Not really engaged with demons either, which bodes well for Legion.
Anyways, last night I think I realized how much I dislike raiding. Now, it was LFR, so it wasn't organized raiding with a good team, with good communication, and the reward of group effort in over coming an obstacle. It wasn't a bad group overall. Abuse was minimal*, someone only somewhat testily explained mechanics after the few wipes we had, wait times were reasonably short, and the rewards were decent - I got three parts of my mage's Felwhatever set of whateverness. With some warforging on the one thing. Yay!
As you can see, my engagement with it is subdued because the grind to get it was just boring.
Actually, quick detour here. This post is not a criticism of other raiders or that it shouldn't exist or whatever. While I do think Blizzard puts too much emphasis on raiding and perhaps could better allocate resources to make the game better, I wouldn't want to remove raiding. This post is more of a thinking-out-loud-about-my-relationship-with-raiding. Mission. Quest. Thing. Part One, most likely, because I doubt I'll get through everything today. Time to add that Rambling label.
Okay, and we're back. So, what was my point? Oh, that while I got upgrades that will improve my game and (possibly?) a tome on every boss, I pretty much hated it. The fights to get to the bosses were boring and repetitive. The boss fights themselves seemed to go on forever. Is this possibly due to poor DPS in LFR? Very much so and I may be part of the problem. I typically sit about middle of the pack in DPS. Sometimes in the top 5, sometimes it seems I was trying to gum the boss to death. But even beyond that, I just felt that I was hitting the same few keys again and again and again and again with no real reason.
And this is one of the reasons why I think I could never really raid. I don't care to look up the best rotation for my spec. I don't want to only pick the best talents DPS-wise. I want to be able to enjoy playing my character and not the cookie-cutter-one-rotation-to-rule-them-all that is best.
I appreciate the point that if I'm not doing my best on a team, then I'm making others carry me. It's a fair point and I don't actually want to be carried. But I also don't want to play approved Mage spec #35 with rotation XYZ because that's what's best. Which is why I think real raiding would never work for me.
But if I care to see the actual story of the expansion? Then I am forced to join LFR. If I don't, I get half of the game and, very specifically, not the end. So, when I go into LFR I do my best to read the guide and listen and do whatever I can not to be the load. The thing is, that isn't a fun feeling. Trying hard not to weigh down a team - especially when you are only a "team" in the loosest sense of the word.
Beyond me and my idiosyncrasies of wanting to play how I want to play, there are also the fights themselves. Fiannor had a post recently about "What makes a boss fight fun?" and it is interesting and something I never found time to comment on there. It's something I want to comment on more in-depth at another time but for now, boringly long fights where you can probably use Heroism twice in the fight would fall under "not fun" for me. Again, that may be due to LFR damage being low and thus taking a long time to down a boss, but then LFR should probably be revisited. Grumpy, Fiannor, and others have better thoughts on that. (although I'm having trouble finding them this morning. Whatever).
So, I guess I end this where I basically started. I know I'm not a raider and I'm fine with that. There was just something about last night's grind that really struck me about how much I disliked it. There's likely more to this topic but I should head off.
Writing tic of the day: I had thought it would be "whatever" but "so" seems to have beaten that out today. It does most days, to be fair. Commas are, of course, disqualified because I've never met a sentence I couldn't beat a comma into.
* Blizzard - if the phrase - "Abuse was minimal" is considered an element of a decent group, you might have a toxic community. Heads up.
Anyways, last night I think I realized how much I dislike raiding. Now, it was LFR, so it wasn't organized raiding with a good team, with good communication, and the reward of group effort in over coming an obstacle. It wasn't a bad group overall. Abuse was minimal*, someone only somewhat testily explained mechanics after the few wipes we had, wait times were reasonably short, and the rewards were decent - I got three parts of my mage's Felwhatever set of whateverness. With some warforging on the one thing. Yay!
As you can see, my engagement with it is subdued because the grind to get it was just boring.
Actually, quick detour here. This post is not a criticism of other raiders or that it shouldn't exist or whatever. While I do think Blizzard puts too much emphasis on raiding and perhaps could better allocate resources to make the game better, I wouldn't want to remove raiding. This post is more of a thinking-out-loud-about-my-relationship-with-raiding. Mission. Quest. Thing. Part One, most likely, because I doubt I'll get through everything today. Time to add that Rambling label.
Okay, and we're back. So, what was my point? Oh, that while I got upgrades that will improve my game and (possibly?) a tome on every boss, I pretty much hated it. The fights to get to the bosses were boring and repetitive. The boss fights themselves seemed to go on forever. Is this possibly due to poor DPS in LFR? Very much so and I may be part of the problem. I typically sit about middle of the pack in DPS. Sometimes in the top 5, sometimes it seems I was trying to gum the boss to death. But even beyond that, I just felt that I was hitting the same few keys again and again and again and again with no real reason.
And this is one of the reasons why I think I could never really raid. I don't care to look up the best rotation for my spec. I don't want to only pick the best talents DPS-wise. I want to be able to enjoy playing my character and not the cookie-cutter-one-rotation-to-rule-them-all that is best.
I appreciate the point that if I'm not doing my best on a team, then I'm making others carry me. It's a fair point and I don't actually want to be carried. But I also don't want to play approved Mage spec #35 with rotation XYZ because that's what's best. Which is why I think real raiding would never work for me.
But if I care to see the actual story of the expansion? Then I am forced to join LFR. If I don't, I get half of the game and, very specifically, not the end. So, when I go into LFR I do my best to read the guide and listen and do whatever I can not to be the load. The thing is, that isn't a fun feeling. Trying hard not to weigh down a team - especially when you are only a "team" in the loosest sense of the word.
Beyond me and my idiosyncrasies of wanting to play how I want to play, there are also the fights themselves. Fiannor had a post recently about "What makes a boss fight fun?" and it is interesting and something I never found time to comment on there. It's something I want to comment on more in-depth at another time but for now, boringly long fights where you can probably use Heroism twice in the fight would fall under "not fun" for me. Again, that may be due to LFR damage being low and thus taking a long time to down a boss, but then LFR should probably be revisited. Grumpy, Fiannor, and others have better thoughts on that. (although I'm having trouble finding them this morning. Whatever).
So, I guess I end this where I basically started. I know I'm not a raider and I'm fine with that. There was just something about last night's grind that really struck me about how much I disliked it. There's likely more to this topic but I should head off.
Writing tic of the day: I had thought it would be "whatever" but "so" seems to have beaten that out today. It does most days, to be fair. Commas are, of course, disqualified because I've never met a sentence I couldn't beat a comma into.
* Blizzard - if the phrase - "Abuse was minimal" is considered an element of a decent group, you might have a toxic community. Heads up.
Monday, October 5, 2015
On my impromptu hiatus
So, where have you been?
I've been waiting here. The whole time.
What do you have to say for yourself?
In the same vein of truth-telling, trade chat is full of articulate, well-reasoned discussion.
To the actual reasons for my absence:
- the IT department at my work changed...something...and as such it has become a bit more challenging to log in at work.
- work has been a bit busier of late.
- when I'm at home, I typically want to play WoW if I'm on the computer, so I'm not really writing at home.
It really wasn't any one thing, just a confluence of events.
But what have I been doing in game?
Having fun exploring content, although very little in Draenor.
The spouse and I finally hit the Isle of Giants and have had fun getting pets and mounts. At 100, our hunters are just tearing through things. This is good because we aren't the only ones there so, if we don't move quickly, the place will be empty in no time. We're both working on the 9,999 bones, although neither of us really care about the mount; other than as the count towards the next mount achievement. It's a fun place to just hunt, skin, and collect while we zone out together and/or talk about the stresses of work and the day. (addendum: the spouse was having ridiculous luck tonight - in about 10-15 minutes two Direhorn Runts dropped as did somewhere around 4-5 Zandalari raptors. I can't remember if it was the Anklerenders, Footslashers, Kneebiters, or Toenibblers. It doesn't matter, it was amazing.
We had another pet-focused goal recently, this one back in Deepholm. Neither of our hunters had finished the Deepholm quests, so we hadn't unlocked the dailies (another problem with leveling too fast in old content). So in order to be able to tame Jadefang and get the Tiny Shale Spider, we had to finish the storyline in Deepholm and then wait for the daily to pop-up.
Huh, just thought of another few pet/mount goals we did. We finished the quest line to get the Lashtail Hatchling in Zul'gurub and the Amani Battle Bear in Zul'Aman.
Beyond that, my main playing has been the drudgery of the Brewfest dailies. I wanted the one pet, some toys I didn't have, and perhaps an heirloom upgrade. So grinding out the back and forth of delivering kegs. I kind of like Brewfest overall, but having this chore does take some of the fun out of it. To be fair, I didn't have to get any of that so it was self-imposed. Still, I like being able to experience the "holiday" more than I did this time. Not specifically this holiday. Just those holidays in general.
Also, I'm perilously close to breaking 100,000 gold on my first character ever. Some people never see that amount of gold and others make that without trying. For me, making gold have never been a talent. I'm not working at it with any great effort right now, mostly follower missions at this point. But it took a bit of work to get this far and I'm happy to reach this goal.
I hope to get back in the swing of things here as I enjoyed this and it was a great outlet for me. I also enjoyed reading and commenting on other people's blog, so I hope to be able to get back to that.
I've been waiting here. The whole time.
What do you have to say for yourself?
In the same vein of truth-telling, trade chat is full of articulate, well-reasoned discussion.
To the actual reasons for my absence:
- the IT department at my work changed...something...and as such it has become a bit more challenging to log in at work.
- work has been a bit busier of late.
- when I'm at home, I typically want to play WoW if I'm on the computer, so I'm not really writing at home.
It really wasn't any one thing, just a confluence of events.
But what have I been doing in game?
Having fun exploring content, although very little in Draenor.
The spouse and I finally hit the Isle of Giants and have had fun getting pets and mounts. At 100, our hunters are just tearing through things. This is good because we aren't the only ones there so, if we don't move quickly, the place will be empty in no time. We're both working on the 9,999 bones, although neither of us really care about the mount; other than as the count towards the next mount achievement. It's a fun place to just hunt, skin, and collect while we zone out together and/or talk about the stresses of work and the day. (addendum: the spouse was having ridiculous luck tonight - in about 10-15 minutes two Direhorn Runts dropped as did somewhere around 4-5 Zandalari raptors. I can't remember if it was the Anklerenders, Footslashers, Kneebiters, or Toenibblers. It doesn't matter, it was amazing.
We had another pet-focused goal recently, this one back in Deepholm. Neither of our hunters had finished the Deepholm quests, so we hadn't unlocked the dailies (another problem with leveling too fast in old content). So in order to be able to tame Jadefang and get the Tiny Shale Spider, we had to finish the storyline in Deepholm and then wait for the daily to pop-up.
Huh, just thought of another few pet/mount goals we did. We finished the quest line to get the Lashtail Hatchling in Zul'gurub and the Amani Battle Bear in Zul'Aman.
Beyond that, my main playing has been the drudgery of the Brewfest dailies. I wanted the one pet, some toys I didn't have, and perhaps an heirloom upgrade. So grinding out the back and forth of delivering kegs. I kind of like Brewfest overall, but having this chore does take some of the fun out of it. To be fair, I didn't have to get any of that so it was self-imposed. Still, I like being able to experience the "holiday" more than I did this time. Not specifically this holiday. Just those holidays in general.
Also, I'm perilously close to breaking 100,000 gold on my first character ever. Some people never see that amount of gold and others make that without trying. For me, making gold have never been a talent. I'm not working at it with any great effort right now, mostly follower missions at this point. But it took a bit of work to get this far and I'm happy to reach this goal.
I hope to get back in the swing of things here as I enjoyed this and it was a great outlet for me. I also enjoyed reading and commenting on other people's blog, so I hope to be able to get back to that.
Friday, September 11, 2015
What races could be removed from the game and no one would notice?
I didn't want to make that needlessly provocative, but it is a question I want to think about, despite the fact that it comes across a bit like clickbait. My apologies. I don't actually want to remove any playable races but it is worth thinking about. Here's why: when you look at the various parts that make up something (an idea, an object, whatever) you can usually identify which parts are vital to the whole and which are secondary, completely unnecessary, or even dragging things down.
If you look at something and you realize you can remove it and the overall idea isn't drastically changed, you generally have three options:
1) Put it back in and don't worry about it. It wasn't causing a problem so why worry about it?
2) Remove it and don't worry about it. No one really cares about it so why worry about it?
3) Improve it.
While there is nothing inherently wrong with options 1 or 2, I'm more inclined to pursue option 3 when possible. The reason is that there can be grand potential and fertile ground for creativity.
A quick note: this is not a list of which races I hate or anything like that. I actually like all of the races, to varying degrees, and don't want to see them removed. But I am thinking about them in terms of the game and how they are treated, so thinking about their absence helps me recognize their weaknesses.
So, for the Alliance, I'd initially say the Draenei or the Gnomes. Space Goats versus Comic Relief. The thing is, the Draenei are key to the lore and intertwined in the various expansions and so they get to be more than just the Space Goats. Which really leaves the Gnomes. They don't have to be the comic relief but that's pretty much all they are treated as. I'm not against the silliness, but why not have silliness and more serious lore at the same time?
I enjoy my Gnomes a lot and again, they don't have to have more dark, heavy storylines to make things better. I'm not against it, just saying it isn't necessary. I guess I just feel like they could use some love on lore and just in general. This isn't a unique idea obviously. Many more vocal and passionate Gnome players have asked for years about having more attention.
And we did get that retake Gnomeragon event a while back...although nothing really came of it. Also a revamp of the Gnome starting area, which is great but then...nothing.
If Gnomes disappeared tomorrow what, in terms of lore, would really change? Maybe they are more important to the general background running of things than I recognize. I guess the train between Stormwind and Ironforge might stop running. A few other outposts and such too but I'm really having a hard time seeing how it would negatively impact the Alliance. (Anyone with more lore knowledge is encouraged to correct me.) I know they were a part of the Siege of Orgrimmar invasion but that always felt kind of gimmicky and out of place given the feel of the rest of the story.
Which kind of goes back to the original point. They are treated very much as a comic race in a game that, generally, wants to have serious overall story arcs. Not that their aren't funny non-Gnome jokes and quests, but when the story needs to get serious, you'll be hard pressed to find the Gnomes.
___
On the Horde side, this was more difficult for me. Which race feel like their removal wouldn't really impact the game? Well, obviously not Orcs because Orcs über alles appears to be the Blizzard motto. The Blood Elves are wrapped up in lore too. Trolls have a deep history with Azeroth and have been there throughout, to say nothing of Vol'jin leading the Horde right now...but they do generally feel kind of inconsequential overall. The Forsaken are directly related to one of the biggest baddies in the game and have driven a fair amount of plot and conflict. Goblins don't seem very vital, but they were a late addition to the Horde so I feel like that should be weighed in.
Tauren. Tauren seem like a candidate. Perhaps it's because of all of Horde races, I probably have a slightly higher interest in them, so this may be biased. Well, of course it is, but what I mean is the Tauren have always felt to be a little bit of an odd match for the Horde.
Goblin. Tauren. Goblin. Tauren. Goblins are kind of like the Gnomes of the Horde in many ways. Not just smaller and technology focused, but a bit sillier than the rest of the races on their side. Maybe the problem for me is that the Goblins were an NPC group first so I feel like they never had much depth to being with. Plus they just never clicked for me.
But doesn't that fit my criteria? Lore-wise, if Goblins were missing from the world tomorrow what would happen? Again, some technology would no longer be maintained. Some neutral cities/outposts would no longer have anyone there. But the overall story wouldn't change. Although, as I'm typing this I'm remembering that Goblin technology was a big deal in the Siege of Orgrimmar and the Iron Horde of this expansion might not be around if not for stolen Goblin plans.
Maybe this is all just a way to rationalize that I'd like more love for Tauren. I think one of the biggest failures of Cataclysm was killing off Cairne Bloodhoof outside of the game. That whole tie-in issue is something I should get into another time (badly executed idea), but for now, let me just say that when a racial leader is killed off and there is nothing in game that really points to it clearly, that's a mistake.
The guards around Thunder Bluff could have had some black arm band of mourning. Or perhaps small decorations around Thunder Bluff honoring the killed Chieftain. Yes, there is a quest to honor his spirit (or something, it's been a while) but it is easy to miss and it's obvious that it had no real impact on me. I'm not remembering a clear visual distinction between Cairne and Baine either. When Garrosh replaced Thrall, they were pretty different in color, size, and outfit. And Vol'jin replacing Garrosh is even more of a difference. But, to my memory, Cairne and Baine looked pretty similar. As father and son that makes sense, but in terms of making players notice, not so much.
This digressed (surprise). The point is that a major plot event happened (1) out of game and then (2) was not really acknowledged in game. Or at best, passingly acknowledged. This isn't the only example, just the best one I could think of. It is also a good example of an opportunity to have had some great lore and story for a race that I feel doesn't get enough attention.
What are your thoughts? I fully and freely admit that I am not very knowledgeable on lore. I'm okay on some basics but there is a lot I don't know. So if I missed a lot about any race or you think you know of a player race that could use a bit more love, I'd love to hear it.
If you look at something and you realize you can remove it and the overall idea isn't drastically changed, you generally have three options:
1) Put it back in and don't worry about it. It wasn't causing a problem so why worry about it?
2) Remove it and don't worry about it. No one really cares about it so why worry about it?
3) Improve it.
While there is nothing inherently wrong with options 1 or 2, I'm more inclined to pursue option 3 when possible. The reason is that there can be grand potential and fertile ground for creativity.
A quick note: this is not a list of which races I hate or anything like that. I actually like all of the races, to varying degrees, and don't want to see them removed. But I am thinking about them in terms of the game and how they are treated, so thinking about their absence helps me recognize their weaknesses.
So, for the Alliance, I'd initially say the Draenei or the Gnomes. Space Goats versus Comic Relief. The thing is, the Draenei are key to the lore and intertwined in the various expansions and so they get to be more than just the Space Goats. Which really leaves the Gnomes. They don't have to be the comic relief but that's pretty much all they are treated as. I'm not against the silliness, but why not have silliness and more serious lore at the same time?
I enjoy my Gnomes a lot and again, they don't have to have more dark, heavy storylines to make things better. I'm not against it, just saying it isn't necessary. I guess I just feel like they could use some love on lore and just in general. This isn't a unique idea obviously. Many more vocal and passionate Gnome players have asked for years about having more attention.
And we did get that retake Gnomeragon event a while back...although nothing really came of it. Also a revamp of the Gnome starting area, which is great but then...nothing.
If Gnomes disappeared tomorrow what, in terms of lore, would really change? Maybe they are more important to the general background running of things than I recognize. I guess the train between Stormwind and Ironforge might stop running. A few other outposts and such too but I'm really having a hard time seeing how it would negatively impact the Alliance. (Anyone with more lore knowledge is encouraged to correct me.) I know they were a part of the Siege of Orgrimmar invasion but that always felt kind of gimmicky and out of place given the feel of the rest of the story.
Which kind of goes back to the original point. They are treated very much as a comic race in a game that, generally, wants to have serious overall story arcs. Not that their aren't funny non-Gnome jokes and quests, but when the story needs to get serious, you'll be hard pressed to find the Gnomes.
___
On the Horde side, this was more difficult for me. Which race feel like their removal wouldn't really impact the game? Well, obviously not Orcs because Orcs über alles appears to be the Blizzard motto. The Blood Elves are wrapped up in lore too. Trolls have a deep history with Azeroth and have been there throughout, to say nothing of Vol'jin leading the Horde right now...but they do generally feel kind of inconsequential overall. The Forsaken are directly related to one of the biggest baddies in the game and have driven a fair amount of plot and conflict. Goblins don't seem very vital, but they were a late addition to the Horde so I feel like that should be weighed in.
Tauren. Tauren seem like a candidate. Perhaps it's because of all of Horde races, I probably have a slightly higher interest in them, so this may be biased. Well, of course it is, but what I mean is the Tauren have always felt to be a little bit of an odd match for the Horde.
Goblin. Tauren. Goblin. Tauren. Goblins are kind of like the Gnomes of the Horde in many ways. Not just smaller and technology focused, but a bit sillier than the rest of the races on their side. Maybe the problem for me is that the Goblins were an NPC group first so I feel like they never had much depth to being with. Plus they just never clicked for me.
But doesn't that fit my criteria? Lore-wise, if Goblins were missing from the world tomorrow what would happen? Again, some technology would no longer be maintained. Some neutral cities/outposts would no longer have anyone there. But the overall story wouldn't change. Although, as I'm typing this I'm remembering that Goblin technology was a big deal in the Siege of Orgrimmar and the Iron Horde of this expansion might not be around if not for stolen Goblin plans.
Maybe this is all just a way to rationalize that I'd like more love for Tauren. I think one of the biggest failures of Cataclysm was killing off Cairne Bloodhoof outside of the game. That whole tie-in issue is something I should get into another time (badly executed idea), but for now, let me just say that when a racial leader is killed off and there is nothing in game that really points to it clearly, that's a mistake.
The guards around Thunder Bluff could have had some black arm band of mourning. Or perhaps small decorations around Thunder Bluff honoring the killed Chieftain. Yes, there is a quest to honor his spirit (or something, it's been a while) but it is easy to miss and it's obvious that it had no real impact on me. I'm not remembering a clear visual distinction between Cairne and Baine either. When Garrosh replaced Thrall, they were pretty different in color, size, and outfit. And Vol'jin replacing Garrosh is even more of a difference. But, to my memory, Cairne and Baine looked pretty similar. As father and son that makes sense, but in terms of making players notice, not so much.
This digressed (surprise). The point is that a major plot event happened (1) out of game and then (2) was not really acknowledged in game. Or at best, passingly acknowledged. This isn't the only example, just the best one I could think of. It is also a good example of an opportunity to have had some great lore and story for a race that I feel doesn't get enough attention.
What are your thoughts? I fully and freely admit that I am not very knowledgeable on lore. I'm okay on some basics but there is a lot I don't know. So if I missed a lot about any race or you think you know of a player race that could use a bit more love, I'd love to hear it.
Friday, September 4, 2015
Did you know: Night Elf FANGS?!?!
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| Delicate Lady-like fangs (tee-hee) |
I had no idea. I was playing with Spouse one day and while fiddling with the (sigh) S.E.L.F.I.E camera, I noticed a terrifying sight. My Night Elves were vicious man-eating beasts! Or something.
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| Manly Man Fangs (grr) |
Have these always been there? Were they added with the character revamp? Did others already do extensive dental and evolutionary examination on how this came to be? Will I look into this any further than my own post? (The only answer I'll give is to that last one and right now, that would be "no".)
I'm sure there will be other things that I will find that will shock me (to my core!) but are probably relatively well known to most others. Oh well. Stay tuned to watch me be amazed at other basic information!
P.S. - I need to get some transmog going...I was just running with equipped gear as I was expecting to upgrade it soon, but now these two are stuck in perpetuity with that gear. Boo.
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