Monday, August 17, 2015

Current Statistics | Professions | August 2015

I know you might need a breather after the first three, but this train of excitement rolls on!

With professions I don't really need to calculate % of total because each character can have 2 professions each. 50 x 2 = 100 so each number you see is the percentage of profession distribution

Because of the size of the table and the size of the profession names I broke the tables into gathering versus production professions, broke the production professions into two arbitrary tables.

Gathering professions:



Profession
Mining
Herbalism
Skinning
Count
19
15
11


This breakout makes sense considering Mining supports 3 professions (Blacksmithing, Engineering, Jewelcrafting), Herbalism supports 2 professions (Alchemy, Inscription) and Skinning supports 1 (Leatherworking).  Five (5) characters are pure collectors, having only gathering professions.  Three (3) of those are Death Knights.

Production professions:



Profession
Leatherworking
Enchanting
Tailoring
Blacksmithing
Count
9
7
8
7


Profession
Engineering
Alchemy
Jewelcrafting
Inscription
Count
6
7
4
7



The high amount of leatherworkers make sense with all of the druids, rogues, hunters, and shaman that I have.

Engineering matches up with my Gnome and Goblin totals almost exactly. My G & G are only Engineers with one lone Orc trying his hand at it. Well, what remains of his hand.

As you might guess, production professions are typically matched with their corresponding gathering profession. However, 10 characters are pure production based, with no gathering profession assigned. As you might expect, 6 of these are the Enchanting/Tailoring combo, which so often goes together. The remaining 4 are oddities: Tailoring/Jewelcrafting (warlock); Enchanting/Leatherworking (shaman); Inscription/Tailoring (priest); and the weirdest: Blacksmithing/Inscription (paladin).  I think all but the leatherworker had different, more thematically sensible combinations originally.

Up next and at long last, the final statistics you didn't know you didn't couldn't care about less: gold!

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